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Shadowrun: A living Word.

Monday, April 14th 2008

I've added a lot of pages. The only one that actually means anything right now is the Game Information page. Click it for up to date info on the game. Right now its basically just a wire form. I'll add more over the next few days.

Sunday, April 13th 2008

What follows is an explanation of my theory on role playing, my game and how it is different from some other games you may have played.

Shadowrun: A Living World. I've always seen role playing as an outlet for imagination. I've always thought that the best thing about role playing was exactly that, to play your role (character) in a story. Too many times role playing is misinterpreted as a need to fight and claw your way to the 'top' as fast as you can or mindless dungeon crawls. Role playing it seems, has largely been reduced to the 'team' throw their numbers against the GM's numbers and seeing who comes out on top. This isn't right. This isn't what role playing is.

I feel I must first tell you what I think role playing is. I think role playing is an exercise in imagination. I think role playing should be you living out the life of your character. In essence, when you're in my world, you should become your character.

Because that is what I've created for you. A world. I haven't created a neat dungeon so that you can test your new character build. I've created a city. Think about what you expect when you think of a city. Think about the town you live in. I've tried to create this city exactly like you would expect any city to be, except, of course, that this city happens to be in the Shadowrun universe.

"How does this affect the game?"

Simply put, I expect my game my be more difficult than you'd expect. First of all. There are laws in every city and rules in every back alley. These laws or rules are enforced by the local peace keepers everywhere, whoever they may be... Police, Militia, Neighborhood Watch, The Mafia, gangers, dragons... There is a reason I feel this should be stated up front. Too many times in my games of the past, people have overlooked quite a few very obvious things and been shocked by their consequences. Once a group of my players were walking to a meeting point while talking about the job they were on. They were all shocked and surprised when Lonestar showed up to see exactly what the hell was going on. But think about it, a half a dozen guys walking down the street in down town Seattle talking about their next illegal activity is bound to draw some attention, and just one concerned Seattlenian needs to make one phone call and, provided that the day has been a quiet one, your local Lonestar office might be bored enough to swing by and see whats up. Now, thats not saying I'm going to try and railroad my team into doing or being something they're not. This is simply an extreme example of one circumstance so that I can open your eyes to what I expect from my Runners.

"What do I expect from my Runners?"

I expect my Runners to join my game with the intention of playing their part in a story created not only by them but also by the rest of the players in my team, furthermore, I expect my runners to have a firm grasp on reality and to realize that the rules of Seattle in 60 years, no matter how many orks might be running around, aren't that much different than they would be now.

"This sounds like shit, You've got way too many rules. How can this be fun."

All rules are meant to be broken. Shadowrunning by trade, is illegal. You are supposed to be breaking the law. All I ask for is that you break the law with some form of intelligence. I just don't want you breaking the law like an idiot, really. You can get away with murder in my game, literally, but not if you tell everyone about it, or don't plan jobs properly. You're supposed to be a professional criminal. Act like one.

"Why does it sound like you're yelling at me!?"

I don't mean to sound harsh, I just want to get the big bits of information out of the way now. This will be fun, I'm not above fudgeing rules because stuff is awesome, and I will always help a party do what they want as long as what they want is reasonable. I love this game and I want you to love it too. I just want you to realize that you're playing a game in a world that has rules. Find creative was to break them, you'll have more fun than if I just let you do whatever you want, trust me.

"Where do you play your game?"

Currently my game is irc based care of the S-Run network. There is a link to the S-Run website at the top of my page. Just go there and you'll find all the information you need to get onto irc and start running the shadows. If, for whatever reason, you can't figure it out, you can also e-mail me. I'll be more than happy to help you through any problems you might have getting connected to the #s-run irc channel.

"When do you play your game?"

Currently we're deciding on when exactly to play the game. I'll be somewhat flexible as to what time, but it will have to be either saturday afternoon/evening or Sunday. Sunday is completely opened for me until 10 PM sunday night, after which I will be unavailable. Full time job... meh.

2008 Joxam. All Content is Property of its respective owners. WizKids, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. All other content owned solely by Joxam.